The Savage Lands

Session 2.14
Wrapping Things Up.

The party begins by paying Liz’uxs Varin a visit. This proves to be slightly more difficult than expected. The guard at the door tries to,turn them away. A well placed half lie about wanting a new business partner and the guard begrudgingly asks Buk buk the Butler to talk to their boss.

The PCs get their business meeting. All except for Ehtarari who plans to be a firebomber. After negotiating with Liz’uxs gets them nowhere Ehtarari begins his assault on the stables.

Liz’uxs seems unconcerned and leaves it to his workers. As things escalate outside the party realizes that there is something off with the Rancher. After some charm removal and telepathic conversation it is found out that the new cook, Zek Zek in the house is one of the Blackheart’s minions.

After ambushing him and gravely wounding him me is able to elude capture via teleportation.

After assuring Liz’uxs they would find his family the PCs head off north to the mines where they hear odd things have been happening.

They speak with Greni’vik who is none too pleased by the late night intrusion on his property. The party smooths things over with him as best they can and enter into,the mines. They find a fake wall blocking off a deeper part of the mine. Clearing that out the continue deeper down below the city.

They come across a small army of low level undead digging out black onex. Leaving them for later the party delves deeper finding an old thieves guild tunnel leading to an old aquifer.

Meeting up with an old friend and killing him a second time the party moves past what little remains of the Abolith.

The party finds a ladder and a landing, likely an old thieves guild hide out. They know six people to be in the room. After a botched breach and clear the party comes to blows with the missing Palidans turned mummy.

After some creative problem solving involving gravity the party slew the Palidans and the absconded cook.

The family is scared but grateful for the aid.

They all make their way back to the surface clearing out the undead along the way. Upon reaching the surface the party is greater with the town’s warning bells. It seems their long night isn’t over quite yet.

Session 2.13
The Investigation Begins.

The party discusses more of Kaz’s history and learn more about the group of people he once traveled with.

Qo Otani feeling he owed the group an explanation of his own told the group about how he came to be a Lecnthrop. He told them about the Kingdom Warriors a secret group who the academy created to aid in peace efforts.

Dalma Cursedblood told the group a bit more about his connection to The Blackheart.

The party returns to the colony and sets about their investigation into the church and the body swapping.

The party splits up and does some quick shopping, Ehtarari finds himself a job to make a quick buck.

Kaz heads to the observatory to informAries Zenler of his intent to hire him . Aries informs Kaz about an execution as a result of an investigation into the church.

Kaz reconvenes with the group and informs them of this. They decide to speak with the govoner to get his take on these events. He assures the party that his body guards had gotten all the info they could from the turncoat acolyte.

Dalma noticed a dragon in the rafters but made no mention of it to the group.

The party hatches a plan to kill Bethibrec and follows through with it after a nights rest outside of town. It turns out that perhaps the funny business in the church has in fact ended.

Mina Oakley delivers a message from Miss Renfix who requests an audience with the party.

Kaz and Ehtarari meet with the teacher while the rest of the party watches over Beth’s grave. She tells them the Blackheart has cut ties with her further lending to the idea the graveyard shenanigans are through. She did ask the party to look into Calix Varin seemingly long absence from school.

Kaz and Ehtarari investigate the ranch with the help of Mina and Jan’dox Silverband. Ehtarari tries to peep the house but is seen buy a farmhand and taken to see the horses.

Kaz meanwhile summons a bird and has fun with the kobold chef and butler. He does however learn that Calix is not in his room and has not been for some time. He would have explored more but a well placed broom javelin finally felled the lucky little bird.

The party meets up and exumes Beth. They devises a plan to deal with the mystery at the ranch.

Session 2.12
Fair is foul, and foul is fair

The party engages the Ogre Barbarians and becomes separated when an assassin vine pulls the door lever. After many bumps, bruises and curses the party finds themselves in a hall of doors.

After a few traps and your standard breach and clear the party came across a wall of darkness obscuring the hags last stand.

The battle ensued and once the dust settled only the party and the Aniss hag had survived to fight another day.

The party licks their wounds and inventories the spoils of the conquest. They prepare to return to the colony to fight a very different type of battle.

Session 2.11
Something Wicked This Way Comes

The Party awakes from their rest west of the hags lair. Dalma Cursedblood wakes up having been haunted by nightmares throughout the night. Kaz help alleviate some of the negative effects.

Given the distance to the hags’ fortifications Kaz does some spying through the eyes of a feathered friend. He draws a map of the area, detailing two structures and four willow trees.

The party makes a plan to burn the willow trees to create an entrance to the smaller fortification. Upon passing by the taller structure a rock lands several feet from the party. Up on further inspection the rock had an elegantly scrawled message informing the PCs that the giants will not attack them. It instructed the party to fane killing the giants. The moat ignights with modified alchemists fire and creates a smokescreen. As Dalma calls down lightening, Ehtarari meets with Gland’uil Everheart and Gorund.

The Party learns which Willow holds the entrance and with some cover from Everheart they move to the entrance.

The party is stalled by a hangman tree only momentarily before they enter the hags’ lab.

Where upon a fog trap is sprung and the party is attacked by Blood motes. After a draining fight the party heals up and proceeds in.

Qo Otani uses his shapesand to make a scraper for Ehtarari to use to sunder the caltrops dug into the floor. Ehtarari triggers a trap and ends up in a less than idea situation. The party rushes to his aid but is beset by undead. Bethibrec impailes the stone pressing down on Ehtarari and help pull it up. Qo tries to assist Ehtarari but slips and falls in the hole. Seven skeletal wolves jump in after him. Finally a service that delivers dog bones right to your door…

Kaz thinks on his feet and makes a sand wall blocking of the Zombies. After a series of failures the party pulls the rock high enough for Ehtarari to sunder it and clean up the wolves.

The find a lever in the room the wolves were in. A second lever is found after cleaning out the Zombies via gravity.

The gateway to the fungal cave opens. The party notices some shrikers among the foilalige and procede with caution. Beth and Qo smell the presence of foes and the party are attacked by phantom fungus.

Ehtarari triggers a trap which fills the air with an airborne poison.

Ehtarari and Beth press on while the others retreat out of the poison.

Ehtarari presses on and encounters two hard hitting Ogres in a room south of the cave.

The dust settles and the party moves to reconvene.

Session 2.10
By the Pricking of My Thumbs

While Ehtarari did some more preliminary scouting of Sleeping Haven’s borderlands the other PCs discussed late minute plans for dealing with the hags.

Dalma brought forward the idea of pretending to be Miss Renfix, in order to learn the Hags capabilities better.

Grol’kk arrived at the Gates to the Fort at first light catching the party not fully awake. After making him wait outside the party readies themselves. They begin the fairly long walk across the southwestern part of the continent.

Ehtarari builds a bridge to ford the river, much to Grol’kk’s chagrin.

At the river bend their path turns due south and on the horizon a swamp comes into view. The weather takes an unexpected turn, as the skies grow overcast and fog sets in across the swamp.

Grol’kk leads the PCs into a suspiciously convenient clearing in the swamp where they encounter a one of the hags surrounded by Troglodytes and monitor lizards. The green hag, having won the rite to treat with the PCs, graciously accepted the hair after the party seemed to think she had seen through Dalma’s disguise. Though she did not seem to notice the hair being wrong.

A short conversation about the hags’ goals was had. It seems they are if different minds on how they as a coven should move forward. One seems to want to work with the Blackheart, one seems to want more info before making a decision and the last wants to kill Nir’rinex

Ehtarari all the while was slowly encroaching upon the hag and as the conversation unfolded. Once given the signal he dove head first into the hag and unloaded on her.

Not at all surprised by this the troops the hag had in hiding sprung into action encasing the the remaining PCs in ice. Dalma and Bethibrec managing to avoid being frozen. Two huge skeletal snakes closed in on the party and began attacking the back line.

The hag seemingly fully prepared for this set of events dropped some odd stones into the swamp which caused a thick fog to obscure her, Ehtarari and several of the Troglodytes.

Qo was the first to break free of the ice sending shards of razor ice across the party. He began beating back the snakes. Beth stuck to the plan and made a b-line for the hag.

Ehtarari swang for the fences and killed a few of the Troglodytes in the fog but his attack did not find purchase on the hag.

Kaz attempted to turn aside the undead snakes but without having much practice at it the attempt failed. Kaz managed to pull a leg out of the ice.

Dalma began trying to secure the back and went to town on a snake.

The hag swam away and turned into a fog cloud, never to be seen again in this episode.

After an arduous fight the party cleared out the hag’s retinue. Dalma set about speaking with the dead troglodytes and learned the general location of the hags’ base. He also learned that it is fortified and there are traps of magic, illness and poison. The dead told him to look for the willows.

With this information and after determining the hag had in fact escaped the party headed to the likely location of the hags’ lair.

The journy is mostly uneventful until upon cresting a hill the party is beset by a huge plant monster masquerading as a hill. Dalma is grabbed by this monster and promptly eaten. The others rush to his aid and attack the beast. Dalma is able to break free of the monsters stomach only to be eaten a second time. Ehtarari is able to knock the creature unconscious and subsequently end it.

The party decides to rest in the hills west of the hag’s lair hoping to regain their strength for the coming fight.

Session 2.9
An Important Lesson

After Grol’kk’s escape the party reconvenes at Sleeping Haven and fill each other in on what had transpired.

Upon some deliberation the party felt that this was likely the work of a Hag Coven. The party decided to return to the Colony and talk with the school teacher to see if there was any obvious connection or reason the hags would be interested in her.

After a fast and uneventful trip to the colony the party went to the garrison to rest and wait for mid day to visit the school.

At mid day the PCs went and met with Miss Renfix. Dalma Cursedblood formed a mental link with her and as the conversation continued he abruptly left.

The party determined that the teacher had no connection to the Hags but she was keeping something from them.

Dalma bursts in intimidating the teacher into talking about The Blackheart. A figure who is extorting her into turning a blind eye to their undertakings in the graveyard. She mentioned hearing the name Kigri in association with the Blackheart.

The PCs decide to stake out the Graveyard from the observatory. Running into the researchers there. Dalma,‘interviews’ Aries Zenler while Kaz hits it off with Ketzi’Coril.

The PCs spend the day and night on the roof of the observatory. The day passes uneventfully but they notice durring the night extra graves are being dug.

Ehtarari goes to the church to inquire about this practice and meetsMil’dari the Head Acolyte. She is aghast at the implication that someone is disturbing the graves and shows Ehtarari the pre burial rites.

Meanwhile in the graveyard Bethibrec and Qo Otani put their noses to the grindstone and Qo notices something odd about some of the fresh graves; they don’t smell of death.

Dalma taking on the visage of Sarinax helps turn away prying eyes as Qo digs up one of the fresh graves.

Qo’s lack of Tact aside the party finds, for lack of a better term, a flesh doll in the grave not an actual body. So what actually happened to Dilberry Gonglthorp is, at this time, unknown.

Kaz meanwhile was with the school children getting some useful information. He spoke with Mina Oakley and then Jan’dox Silverband. Aside from a bread smuggling ring Kaz found that Jan’dox claims to have seen one of the missing Palidans by their sick friendCalix Varin’s house.

The party meets up at the observatory and shares what they’ve learned. They decide to table the issue with the church and bodies as the Hag issue is the most time sensitive. They decide to use Dalma’s hair instead of the teacher’s.

The party returns to Sleeping Haven after stocking up of pots.
They gather some Intel via items and spells. Believing they are well prepared they await the return of Grol’kk to lead them to the hags.

Session 2.8
Base Building

After a rest in their new base the party heads back to the colony. They reported in to Sarinax. Ehtarari got some background on the item he received from The Master.

The party split up to maximize efficiency. Kaz, Dalma Cursedblood and Bethibrec returned to The Colony. Kaz and Dalma focused on item crafting. Beth collected her smoked crocodile.

Beth, Qo and Ehtarari returned to Sleeping Haven.

Meanwhile back at Sleeping Haven, Qo Otani, Beth and Ehtarari had some unexpected guests in the form of about fifty Hex Kobolds. After getting “confirmation” that they won’t be little assholes they went right at making the base in the vision of the PCs.

In the colony Kaz interviews some potential candidates for a research assistant Aries Zenler and Dirax Pinehorde.

The Party reconvenes at their new base of operations. Days pass and things start to fall into place. Until an unreasonable storm began to brew slowing construction to a halt. The Kobolds did what they could at the slower pace.

In the distance a the Kobolds spotted a hooded figure approaching the base. Ehtarari directed the Kobolds to hold fire.

A knock came at the door despite the hooded figure still being quite a ways off. Kaz, Qo, Beth and Dalma answered the door. To see the hooded figure standing before them. Clawed hands slowly took,down the hood to reveal a Troglodyte standing before the party.

He spoke of the misstress and how they called forth the storm. They would be willing to stop the weather if the party brought his misstress a lock of hair from the school teacher in the colony.

Kaz convinced the Troglodyte to provide more information on his misstress. As he began to tell the party his tongue split down the middle and several of his teeth began falling out. He began spitting up blood and informed the party he couldn’t speak of the misstress.

The party mulled over the decision and for now ‘agreed’ to bring the lock of hair. As they agreed the storm stopped abruptly. The Troglodyte, took its teeth and bid the party well. Ehtarari followed the Troglodyte to a river which it dived into and escaped Ehtarari’s sight. The party gathered to discuss their next course of action.

Session 2.7
Of Fey and Dragons

The Party decides to spend the night in The Master’s domain. Vire hastily had some rooms cleaned and set up for the party.

In the morning the party left The Master’s area via foot with Vire escorting them through the fog.

The party stumbled back acrossTreebeard Leafhead and healed him of his con drain. He offered the party a favor and they asked that he kill undead in the woods.

Not long after the party came upon a fey who appeared from nowhere. The Fey introduced himself as, Gland’uil Everheart.

He came to ask the PCs to break of relations with The Lich. He told the PCs he would be, and has already been, helping them.

The party, more than a little sketched out by him tried to get a better feel for this creature.

Dalma Cursedblood noted the fey to have a sickeningly sweet aura about him. The party unable to get a solid grasp of his creature was able to determine that this creature is likely unable to lie. Meaning this being has been around since the birth of this plain.

He spoke to them of the dragon the PCs had in their sights. He provided information and offered up a distraction to aid in the PCs raid on the Hex Dragons lair.

With an uneasy deal being struck Kaz went and had an aside with Everheart. Kaz’s opinion on the Lich quickly changed after this conversation.

The party headed west towards the sight where the town of Sleeping Haven once stood, now a dragons lair. Along the way the party picked up the tanglefoot bags promised to them by Everheart. Ehtarari tried to do some scouting but encountered resistance in the form of two ballista. He returned and Dalma helped him to lick his wounds. A pixie appeared to the party and lead them to a hidden entrance to the dragon’s lair.

Upon descending into the tunnel the PCs came upon a sealed door with thieves guild markings. Kaz made quick work of the door and the party walked into the Hex dragon and Everheart conversing. Everheart taking note of the party bid a fond end to his dealings with the Hex dragon and promptly fucked off.

The Hex dragon took note of the party and in an instant was raining fire down upon them in the form of a maximized fireball. Battered but not beaten the party began their fight with the dragon. Kaz’s flaw procked and he went off the handle into a rage. He charged the dragon and began wailing on it. Qo Otani, Bethibrec, Dalma and Ehtarari closed in and began thrashing the dragon. Its Dragonwrought Kobold bodyguards took up arms and joined the fight. After being impaled to the ground by Ehtarari the dragon quickly fell.

His bodyguards took longer but were slain after a long battle of attrition. The party very worse for wear healed up and made ready to clear the remaining areas only to be informed by Everheart that his fey had scattered the Kobolds above.

The party looted the bodies and went in search of the dragon’s modest horde. The party seeming to like the location decides to make Sleeping Haven their base of operations.

Session 2.6
Friends in Dark Places?

Session started with Ehtarari going shopping. He also returned the Jade statue to the Samue family.

Upon returning to the garrison the others were awake and ready to meet Sarinax.

Paranoia seeping into the party, Dalma Cursedblood turned an inquisitive eye towards the aged cleric during the discussion. The PCs reported in about slaying the Abolith. Sarinax informed the party of the reports of hostile Kobolds to the northwest of the colony that the other crusaders reported on.

Sarinax gave the PCs a pearl of waterbreathing to borrow for their return trip to the Aboliths’ forward raid camp.

The party, hasted from Kaz made excellent time returning to the cave, only to find nearly all of the bodies missing. Upon investigating they determined that someone or something had teleported in and done some kind of necromancy on the bodies before leaving.

Dalma went diving and found a chest with gold in a tunnel leading out to open waters.

The return trip to the colony was uneventful. Kaz returned the pearl to the church as the others prepared to go see the Ranger’s guild.

The PCs arrived and met with the rangers, waiting for the guild leaders to return. Deciding to table the kobold problem in lieu of reports of undead activity in the forest the party set out with Asha Thatch as a guide.

The forest eerily quiet the party made their way deeper and deeper into the woods.

The party came upon a Treant (Treebeard Leafhead) who informed them on a fell fog farther into the woods.

Following his directions the PCs encountered the fog. As Dalma approached the fog it began to almost reach for him. He wearily entered the fog only to be driven out by its foul nature. Ehtarari tried his hand but was likewise rebuffed. After some aerial scouting the party saw no way to enter. A faint light in the fog caught the PCs eye and soon after they were being attacked by a growing horde of undead.

The party felled a wraith and skeleton before the faint light came back into view. It grew closer and Vire stepped out and introduced himself after scattering the undead horde.

He extended an invitation to the party to come and meet The Master. After some deliberations the party agreed to go with the small undead. With a flick of a wand he lead the party through the fog to an old elven temple.

Decending into the oddly unelven interior the party met The Master, a Lich whom saught an alliance with them. After breaking bread with him he made each PC an offer. Receive his aid and they merely need to continue as they are, ridding this land of aberrations. Bethibrec, Kaz, Dalma and Ehtarari agreed quickly but Qo Otani likely sketched out by the lich took longer but eventually agreed.

Brand was called and he brought the PCs items from The Master’s vault.

The Master then gave the PCs a map of the lands, and a general overview of the major players on the continent. Kaz revealed himself to have been born in the Ettenmores a long long long time ago. The party pondered the Master’s offer of teleportation and must decide how to move forward.

Session 2.5
Something Fishy

The party continues exploring the under water cave system. After a few minutes to collect themselves they pressed onwards.

Dalma was netted by a pair of Skum while exploring a small outcropping. After dispensing with the vile Skum they quickly explored the room decorated with bones and ickor set up to be oddly ritualistic. Gathering what loot they could they pressed farther in.

Kaz purifying the water along the waist deep path to preserve his clothes.

They came to a room with no obvious egress.

Beth explored a narrow tunnel and found a sapphire.

Ehtarari found an underwater tunnel and called for the group to follow only to be attacked by a Giant Crocodile.

Qo jumped in to help and the pair quickly dispensed with the beast.

Moving farther into the cave system the party came across a large open room with a raised cliff face on the far side of the room. A large pool of cloudy water between them and the cliff.

A well dressed Skum Wizard (later determined to be an illusion) addressed the party and sealed the party in with a Mirage Arcana spell. Kaz launched a powerful magic blast at the well dressed Skum and the party scrambled to close in.

Qo encountering a Scrag in the large pool of water. Beth quickly jumped in to aid him.

A ceiling high wall with arrow slits appeared on the upper level and Skum archers began to pepper the party from on high.

Ehtarari made it to the gap in the wall and crashed into a wall made to be invisible. Undetured he stabbed a Skum through the arrow slit.

The Scrag was felled by Qo and Beth. Qo revealed himself to be A Lecnthrop. A Huge Seriline took the Scrag’s place only to turn out to be another illusion. That once discovered was dropped only to be replaced with an Abolith who struck Dalma with lightening.

Kaz and Dalma made there way to the cliff face. Ehtarari and Kaz teamed up to break the wall, the Skum Wizard and the Abolith (also an illusion) with a flying anti aberration magic combo.

The crew climbed the cliff and slew the remaining Skum only to have the floor drop out from under them and fall right onto the Abolith who wanted Kaz dead in particular. The party quickly killed the monster and after a rage induced corpse beat down Kaz stopped being able to breath air.

Beth and Ehtarari found and destroyed a large clutch of Skum eggs. The party gathered up and headed back to the colony but not before taking a piece of the Abolith as proof.

The party returned to the garrison and cleaned up. Qo caught a whiff of some invisible creature in their room. After trapping it in the room it showed itself to be a small fey known as a Brownie. Beth, having heard tale of these creatures explained it to be a helpful sprite who loves cleaning and tidying up houses. After some conversation and cleaning the Fey told the party its name: Tar’elii Beth gave her a small gem and they parted ways leaving her to her almost compulsory cleaning.

The PCs left the garrison and went to see Todwail Velgood Billinsil. After some identifying and exchanging of goods and currency the party left.

They headed to the Cathedral and found Sarinax to have already retired for the night. One of the priests set an appointment for the morrow for the party to meet with the aged cleric.

They returned to their room in the garrison to find Tar’rlii gone but the room immaculate. The party retried for the night after a very successful first day.


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